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This day in GameBoy History:
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The original Metroid is a timeless classic that was one of the first games ever to offer non-linear gameplay. Our strategy guide offers one way, out of the many ways through Metroid. There are no levels, just huge areas to explore. Our Metroid walk through is divided into small parts, each part continues where the last one leaves off, making it easy to follow along. We also uncover all the power ups that will upgrade Samus with new abilities and expansions. This Metroid walkthrough can also be used for the NES version, since both the NES and GameBoy Advance versions are the same game.
01: Acquiring the Sphere
02: Out of the Blue
03: Acquiring the Missle Launcher
04: The Other Way
05: Acquiring the Health Upgrade
06: Acquiring the Bomb
07: Acquiring the Ice Beam
08: Acquiring the Long Shot
09: More Firepower
10: More Armor
11: Hidden Upgrade
12: Dual Missle Upgrades
13: Extra Ice Beam
14: Five More Missle Upgrades
15: Acquiring the High Jump
16: Acquiring the Screw Attack
17: Acquiring the Health Upgrade
18: Acquiring the Wave Beam
19: Three More sets of Missles
20: The Return to Brinstar
21: Acquiring the Varia Suit
22: Journey Down to Kraid's Lair
23: Acquiring the Health Upgrade
24: Acquiring More Missles
25: Battle Against Kraid
26: Another Kraid?
27: One More Missle Upgrade
28: Going to Ridley's Lair
29: Health Upgrade?
30: Final Missles
31: Battle Against Ridley
32: Final Preparations
33: Attack of the Metroids
34: Mother Brain
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How did the new design come about and what is next? The answer is in this article.

Walkthroughs:
Lock and load as we prepare you for Mother Brain by collecting every power up along the way.
